awkwardly

Monday

Wreck-It Ralph = Horton Can't Hear a Who.

Horton Hears a Who is about a community of tiny sentient beings in danger of being destroyed by much bigger sentient creatures who are unaware of their existence. Eventually they're able to communicate with the bigger creatures, who vow to protect them.

Wreck-It Ralph is about a community of tiny sentient beings, some of whom are occasionally destroyed by much bigger sentient creatures who are unaware of their existence. They know some of the conditions under which the bigger creatures destroy them, and are able to influence things to save themselves sometimes. Presumably there are other situations that they have little or no control over, like when the local gamers get bored of an older game and it gets hauled away. At no point in the story do they mention directly communicating with the bigger creatures. I assume the humans would treat them differently if they realized there were sentient beings who were snuffed out when the games are unplugged or disassembled. They seem to think the game characters are just images or simulations, without feelings or hopes or dreams or the ability to suffer.

Do the game characters make that connection, or do they assume humans are evil gods who toy with them and throw them away, knowing but not caring that the characters are sentient beings with feelings?

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